Sometimes the story is thought out at the very beginning, before the game itself is developed. But the majority of games are assembled in the sequence we describe. That is, after the “skeleton” of the game with characters, levels and basic graphics is assembled, the detailed development of the story begins. Let us say that the story was discussed back at the stage of “Goals” when the game’s genre was being determined, but now we are starting to work on it in detail.

Why is that? Because the storyline needs to be worked on constantly if we want the game to be popular. With this approach, even after the game is released, it is always possible to “tighten up” the plot or even develop a new one.

Initially, the story is not just a “game story” like: this character has to go here and there, but to do this, he must perform these tasks. Developing a plot is not just, by plot we mean:

all the random events that can happen in the game;
dialogues and interactions between players;
video insertions;
narratives, etc.

Sound in the Game
Sound in a game is as important a component as anything else. No matter how cool the game is, if it is not accompanied with the same sound effects, no one will play it.

The sound creates the atmosphere of the game and helps to understand the gameplay better. At the same stage of voicing characters, adding background music and mn.dr. Sometimes these actions invite professional musicians to write tunes and professional actors to voice the characters.

Soundtrack appeared, and now we can approach the final stage.

Game Testing
At first sight it may seem that as the game was created by real professionals, what can happen to it. But practice shows that anything can happen. Usually each described stage is the work of a separate team of specialists who do their job “perfectly”. But then all their work is put together in a single project, and conflicts in their work and bugs in the game can happen. That is why testing is carried out.

Testing is the final stage of game development. There are different types of testing. Usually the game ends up in the hands of professional testers who can spend months on it, rewriting all the bugs that occur on their way. Then the testers’ reports are sent to the programmers, and they fix all the bugs.

The next phase in testing is the release of the game for a limited number of players. That is, the game is not in the hands of professional testers, but in the hands of professional players who just play the game and report all the bugs that arise. Such game testing can also take several months.

But even these events do not allow to find absolutely all bugs in the game. That is why “fresh” games are being “improved” even after the mass release.

Game sale
Everything about the game’s development is completed at the testing stage. After testing, all that remains is the release of the game to the game market, as well as its further maintenance.

Let’s be honest. When creating a grand project, one of the goals is to “make money.” Therefore, usually at this stage in the game taken by professional publishers, whose responsibilities include taking care of advertising and successful sales of the project. Usually cooperation with publishers begins with the first steps of game development, in which case publishers very often become investors in the game.

Of course, you can advertise and sell your game on your own and without publisher’s help – it is not unusual. In that case, you will have to work quite closely on the tools to distribute the game – this may be an online marketplace or “hard” media for the game.

Game tech support
Like a game created, posted on the online site and brings the money – it’s time to “score” on it and quietly consider earnings somewhere on the islands. But in practice this is not the case. For the popularity of the game to grow and not fade, it must be constantly maintained and improved. As we said before, even after the game is released it will have a lot of bugs to fix.